You win an extra ball. Multiball mode activated :)
On Sat, Feb 5, 2011 at 10:28 PM, Alain Plantec
<alain.plantec@yahoo.com> wrote:
yep, me! me!, I want to play :)
--------------
The uncommented class selection algorithm should take undocumented parent classes before. Thus, it is difficult to document SmalltalkEditingState before EditingState is itself documented. So, I first give a documentation for EditingState and then a small additional comment for SmalltalkEditingState.
Maybe the comments about editing session is misplaced (better in TextMorph, in TextEditor ?)
with my bad English:
EditingState comments:
I store the current state of an editing session. An instance of mine is shared by all TextEditor instances that are created during an editing session managed by a TextMorph (see below for more explanations about editing session). The state data are basically made of an undo/redo manager and of all data needed in order to manage text editing undo and redo (mainly all informations for the current and previous selection intervals).
I'm created by a TextEditor at the beginning of an editing session (see TextEditor>>editingStateClass and TextEditor>>editingState). Specializations can be introduced to fit a particular TextEditor subclass need.
Editing session:
An ��editing session starts when a TextMorph is created (precisely, when a TextEditor instance is first assigned to a TextMorph editor instance variable). An editing session ends when a TextMorph is deleted. During an editing session, a TextMorph can make use of a lot of TextEditor instances, one at a time. As an example, each time a TextMorph is resized, its editor is released and a new one that fit the TextMorph physical properties ��is created. Another example, when a TextMorph loses the keyboard focus, then its editor could be fully released; it is created again when the TextMorph retrieves the focus.
When an editor is created by a TextMorph, the state of the previous TextEditor, stored in its associated EditingState instance, is got and passed to the newly created editor. Thus the editing session remains stable (see TextEditor >> #stateArray and TextMorph >> #installEditorToReplace:). So TextEditor instances are extremely volatile whereas its associated EditingState instance remains during the whole editing session.
Instance Variables:
�� ��emphasisHere <Array of TextAttribute>
�� ��pointBlock <CharacterBlock>
�� ��markBlock <CharacterBlock>
�� ��startOfTyping <Integer>
�� ��previousInterval <Interval>
�� ��previousSelection <Text>
�� ��undoManager <HistoryIterator>
�� ��lastParenLocation <Integer>
�� ��mouseDownInterval <Interval>
�� ��secondarySelectionToken ��** obsolete ** should be removed **
- emphasisHere:
�� ��The TextAttributes that are used for the newly entered text
- pointBlock:
�� ��The CharacterBlock where a selection begins (where the mouse has first pointed)
- markBlock:
�� ��The CharacterBlock where a selection ends
- startOfTyping:
�� ��The index of the first character which has been entered during the currently undoable/redoable portion of text (see TextEditor>>#openTypeIn and TextEditor>>#doneTyping)
- previousInterval:
�� ��Previous interval used for undo/redo actions
- previousSelection:
�� ��The previously selected text for undo/redo actions
- undoManager:
�� ��The undo/redo manager
- lastParenLocation:
�� ��Keep the position of the open parenthesis which corresponds to the last entered close parenthesis
- mouseDownInterval:
�� ��The position of the first mouse down in the editor
-----------------------------------
SmalltalkEditingState comments:
See EditingState comments.
SmalltalkEditingState is made to manage data for Smalltalk code editing sessions (such as a selector chooser).
Instance Variables:
�� ��selectorChooser <SelectorChooserMorph>
- selectorChooser
The basic selector chooser which is popup to fetch available selectors or class names begining with a prefix. The prefix is token from the current caret location (see SelectorChooserMorph comments)
Le 05/02/2011 18:08, St��phane Ducasse a ��crit :
I'm the logic behind a texteditor. I'm a kind of strategy object responsible of handling edit operations of an editor such as undo, text emphasis, mouse handle actions.
On Feb 5, 2011, at 5:40 PM, laurent laffont wrote:
SmalltalkEditingState