On 22 Jul 2016, at 07:26, Ben Coman <btc@openInWorld.com> wrote:On Fri, Jul 22, 2016 at 4:42 AM, Mariano Martinez Peck <marianopeck@gmail.com> wrote:On Sun, Jul 17, 2016 at 6:46 AM, Ben Coman <btc@openinworld.com> wrote:Do you have some test code or a test image I could run to reproduce
the problem?The problem is that I cannot reproduce it immediately. It takes me some days and likely some image save and start again until I reproduce it.Could you tryHow about something that invokes
Now I have one thing for you to try. In the move of DelaySchedulerXxx
from milliseconds to microseconds, the code for dealing with clock
wrap-around was removed, but I wonder if it was also covering clock
jitter as a side effect. Could you try again the SpinScheduler but
restore this code...
>From handletTimerEvent...
"Check for clock wrap-around."
millisecondNowTick < activeDelayStartTime ifTrue: [
"clock wrapped"
self saveResumptionTimes.
self restoreResumptionTimes ].
activeDelayStartTime := millisecondNowTick.
>From runTimerEventLoop...
Time millisecondClockValue < millisecondNowTick
ifTrue:[ timingSemaphore signal ]. "retry"
>From startup...
activeDelayStartTime := Time millisecondClockValue.
OK, I put back the code into the spin scheduler. Then I kept using milisecond one until I finished the changes. Then I saved image and switch to spin one: the image hungs. I cannot even interrupt it. I attach my modifications.Do they look correct?I confirm that locked my image also.One change of milli to micro was missed at the bottom of runTimeEventLoop...That is...Time millisecondClockValue < microsecondNowTickto...Time microsecondClockValue < microsecondNowTick(just a case of domestic blindness) [1] :) :)
cheers -benP.S. A trick to debug delays is to bypass interCycleDelay by at the top of it putting...true ifTrue: [^self].