Thanks everyone for the nice discussion.
So, after all arguments, we will remove Number>>, from Bloc.
I think using Number>>, for vector creation makes quite some sense. However, we have already seen that we have a few places where we have vectors: Bloc, PolyMath and Moose-Algos. The Bloc needs are smaller than the needs from PolyMath (we need only a limited set of abilities). So, until we have one consensus of having one vector in the image, we can leave room for playing.
In the meantime we have:
1.
BlVector x: 10 y: 20
BlVector x: 10 y: 20 z: 30
or:
2.
(10@20) asBlocVector
(10@20@30) asBlocVector
The 2nd option reads ok, but it has the downside that it needs an extra object (the point).
An interesting thing about Number>>@ is that it is backed by a primitive. This can be quite relevant and I think it would be worthwhile thinking about vector/matrix specific optimizations as well. That is why, in the future, it would be interesting to consider primitives for vector/matrix creation.
Cheers,
Doru
--
> On Oct 26, 2017, at 5:10 PM, Sean P. DeNigris <sean@clipperadams.com> wrote:
>
> Tudor Girba-2 wrote
>> You mean like sending @ to a number, right? :)
>
> Ha ha, you got me ;)
>
>
>
> -----
> Cheers,
> Sean
> --
> Sent from: http://forum.world.st/Pharo-Smalltalk-Developers-f1294837. html
>
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