On Mar 16, 2009, at 11:52 AM, Gary Chambers
wrote:
> Not one of mine...
> The halo item in question is
the addPaintBgdHandle which is still
> present in
> the images
but removed.
> Preferences resetHaloSpecifications needs to be
invoked.
>
> Regards, Gary
>
> ----- Original
Message -----
> From: "St�phane Ducasse" <
stephane.ducasse@inria.fr>
>
To: <
Pharo-project@lists.gforge.inria.fr>
>
Sent: Monday, March 16, 2009 10:12 AM
> Subject: Re: [Pharo-project]
World Graphics and Halos
>
>
>> Once you arrive to a
fix point
>> let me know what I should integrate.
>>
Stef
>>
>> On Mar 15, 2009, at 12:24 PM, Gary Chambers
wrote:
>>
>>> I noticed the halo problem in the dev
image too. Resetting the halo
>>> specs is needed since one has
been removed...
>>>
>>> Regards,
Gary
>>> ----- Original Message -----
>>> From: Rob
Rothwell
>>> To:
Pharo-project@lists.gforge.inria.fr>>>
Sent: Saturday, March 14, 2009 11:35 PM
>>> Subject: Re:
[Pharo-project] World Graphics and Halos
>>>
>>>
Yep...that seemed to fix it!
>>>
>>> Now if I could
just figure out how to remove a Morph from the World
>>> without
Halos!
>>>
>>> If I do System->About it is so big
now that it won't all fit on my
>>> screen, so I can't reach the
ok button to close it and I am stuck
>>> with
it!
>>>
>>> Rob
>>>
>>> On
Sat, Mar 14, 2009 at 7:11 PM, Henrik Sperre Johansen
>>> <
henrik.s.johansen@veloxit.no>>>>
wrote:
>>> Attached a .cs to the issue with a fix, also
including the solution
>>> Gary suggested for the taskbar-issue
that was reported.
>>> (I don't know how to remove methods in
.cs files, and haven't yet
>>> gotten around to learn how to
make slices, so
>>> BorderedMorph>>areasRemainingToFill:
would have to be removed by
>>>
hand..)
>>>
>>> Cheers,
>>>
Henry
>>>
>>> On 14.03.2009 22:04, Rob Rothwell
wrote:
>>>>
>>>>
Done.
>>>>
>>>> Issues
655
>>>>
>>>> On Mar 14, 2009, at 8:14 PM, Rob
Rothwell wrote:
>>>>
>>>>> Hi
all,
>>>>>
>>>>> Open up a 10250 dev
image and click anywhere within the bounds of
>>>>> the
"Pharo" graphic.
>>>>>
>>>>> The world
menu pops up and leaves part of itself behind when
you
>>>>> click somewhere else on the
screen.
>>>
>>>
>>>
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>>>
>>>
>>>
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>>
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