chooseStyle halo from TextMorph lists only one StrikeFont
choose Font halo from TextMorph lists only one StrikeFont
But�� I have some questions:
TextStyle and fonts, this is bound to StrikeFonts for now, because only StrikeFonts
register themself at "TextSharedInformation" and therefore:
TextStyle actualTextStyles�� -> only lists the one Font "Bitmap DejaVu Sans".
There are other places that work with TextStyle default / TextStyle ....
Should I add the FreeType fonts to TextStyles TextSharedInformation
or
should I use "LogicalFontManager allFamilies" instead of "TextStyle actualTextStyles"`?
I would like to remove/cleanup all places where we use some TextStyle methods
that only work for StrikeFonts, but I don't know what was the idea behind this
current state, that only works partly. Remove and Replace TextStyle with LogicalFontManager
or use TextStyle for Strike and FreeType fonts?
thanks in advance
nicolai