On 5 January 2013 11:29, Dan Corneanu <dan.corneanu@gmail.com> wrote:this is an extension method, which looks like i missed when splitting package..
> Hello,
> I have loaded the latest NBOpenGL into �Pharo 1.4 but when I try
> GLTTRenderingDemo new openInWorld.
> I get a
> SmallInteger(Object)>>doesNotUnderstand: #|
>
> What am I missing/doing wrong?
>
it is synonym for #bitOr:
yes.
> Best regards,
> Dan.
>
> P.S.
> There is also a typo in:
> NBMacGLContextDriver >> supportsCurrentPlatform
> "NativeBoostConstants mac32PlaformId" I think it should be
> "NativeBoostConstants mac32PlatformId"
>
Should fix it :)
>
>
> On Fri, Apr 6, 2012 at 3:31 PM, Igor Stasenko <siguctua@gmail.com> wrote:
>>
>> Hi there,
>>
>> for those, who interested, i updated a NBOpenGL configuration.
>>
>> Changes are:
>>
>> �- updated GL API to most recent available (taken directly from opengl
>> specs). Now there is about 300 more methods to explore :)
>> �- finally dealt with win32 support code and made it working again
>> �- fixed the GLX function prefix , which should be 'glX' not 'glx'
>>
>> To load it in 1.4 use:
>>
>> Gofer new
>> � squeaksource: 'NBOpenGL';
>> � package: 'ConfigurationOfNBOpenGL';
>> � load.
>>
>>
>> and then
>>
>> (ConfigurationOfNBOpenGL project version: '1.0.2') load
>>
>> I did not tested the update thoroughly.. so i would appreciate if
>> people will try it out and tell how it goes.
>>
>>
>> --
>> Best regards,
>> Igor Stasenko.
>>
>
--
Best regards,
Igor Stasenko.