Rob,
You might find that giving focus to the
window and pressing either the space bar or enter will close it. I would _hope_ hat would work at least.
Bill
From:
pharo-project-bounces@lists.gforge.inria.fr
[mailto:pharo-project-bounces@lists.gforge.inria.fr] On Behalf Of Rob Rothwell
Sent: Saturday, March 14, 2009
6:35 PM
To:
Subject: Re: [Pharo-project] World
Graphics and Halos
Yep...that seemed to fix
it!
Now if I could just figure out how to remove a Morph from the World without
Halos!
If I do System->About it is so big now that it won't all fit on my screen,
so I can't reach the ok button to close it and I am stuck with it!
Rob
On Sat, Mar 14, 2009 at 7:11 PM, Henrik Sperre Johansen <henrik.s.johansen@veloxit.no>
wrote:
Attached a .cs to the issue with a fix, also including the solution
(I don't know how to remove methods in .cs files, and haven't yet gotten around
to learn how to make slices, so BorderedMorph>>areasRemainingToFill:
would have to be removed by hand..)
Cheers,
Henry
On 14.03.2009 22:04, Rob Rothwell wrote:
Done.
Issues 655
On Mar 14, 2009, at 8:14 PM, Rob Rothwell wrote:
> Hi all,
>
> Open up a 10250 dev image and click anywhere within the bounds of
> the "Pharo" graphic.
>
> The world menu pops up and leaves part of itself behind when you
> click somewhere else on the screen.
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