Hi,

Well, the same argument was used for inspectors before the GTInspector. And now, the amount of inspector windows reduces significantly and you actually gain value in the process (because you keep track of the session).

Having windows popping up everywhere is a technical solution, but it does not mean we cannot find a better cognitive solution. I think that the overhead imposed by those windows is quite high and reducing the amount is a worthy goal.

Cheers,
Doru

On Fri, Oct 3, 2014 at 10:30 AM, phil@highoctane.be <phil@highoctane.be> wrote:
Window plague maybe, but Ctrl-w is closing them quite fast too.

As well as the Windows > Delete Unchanged windows menu entry.

Tiling Windows Manager kind of helps too.

It is important to have all of those windows when drilling down into a complicated feature with senders and implementors. That is ��a differentiating factor vs other IDEs. (Ok, Vim can :sp and :vsp a lot but this is not the same feeling).

Phil

On Fri, Oct 3, 2014 at 10:13 AM, Marcus Denker <marcus.denker@inria.fr> wrote:

On 03 Oct 2014, at 10:08, Christophe Demarey <Christophe.Demarey@inria.fr> wrote:

>
> Le 3 oct. 2014 �� 08:26, Esteban Lorenzano a ��crit :
>
>> well, but that���s something that *now* you cannot do.
>> what people will see now is ���cmd+i does one thing in playground, and other thing in other parts of the system".
>
> Maybe it is me but what I see is cmd+i => inspect.
> I will be more confused to use cmd+o in GT and cmd+i everywhere else.
>

another argument: everyone agrees that we open too many windows (*far* too many windows) and that we
need to change the IDE to do that less.

Now if we declare ���every keystroke that used to open a window needs to open a window forever and in all
contexts���, then it will be hard to solve the window-plague���

�� �� �� �� Marcus





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