Oops sorry, I accidentally sent it twice.
Hi Torsten,The plugin works out of the box for me in a Cog machine with no problems, just follow these instructions:* Get Scratch's CameraPlugin (you can get them here��http://code.google.com/p/scat/downloads/list)* Depending on your OS, place it in:�� �� GNU/Linux and Win32 ��� The Pharo root directory. That is, where the .sh and .lnk files are.�� �� MacOSX ��� The image path.* FileIn the three .st files I attach (they��originally��came from the Scratch source, but were modified by us to get them working in Pharo)* DoIt: ScratchCameraDialog new openCamera; openInWorldOf course, you don't need the ScratchCameraDialog class, but it's nice to have it as it's a pretty simple working example. I'm not sure whether you need CameraMedia either, didn't have time to check...Hope it helps!Cheers,2011/7/29 Torsten Bergmann <astares@gmx.de>
Bernat Romagosa wrote:
> In Scat we've managed, maybe after lunch i can give you some directions
> to get it running.
Yes, I managed to make it work last year, just with the
*.cs and the Win32 DLL from scratch.
However feel free to post a short guide for the recent Pharo
image to the list so others can profit from it.
My post was more oriented towards the VM developers
since AFAIK there was a discussion of integrating
the plugin back into Squeak VM sources so it is
available in general to Squeak/Etoys/forks.
As Bert wrote:
"but the Scratch folks are interested in having their
��plugins in the main Squeak VM, so they do not have to
��package and maintain them themselves for ever."
Would be nice if one would be able to use the cam
out of the box with a recent VM (standard and cog) and Pharo.
Thx
Torsten
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