If you put back:
HaloMorpth>>addPaintBgdHandle: haloSpec
��� (innerTarget isKindOf: PasteUpMorph) ifTrue:
��� ��� [self addHandle: haloSpec
��� ��� ��� ��� on: #mouseDown send: #paintBackground to: innerTarget].
from an older version, you can select a Morph again, but for "simple" Morphs (like Morph new), they get filled in with the background color of the World...
Rob
Attached a .cs to the issue with a fix, also including the solution Gary suggested for the taskbar-issue that was reported.
(I don't know how to remove methods in .cs files, and haven't yet gotten around to learn how to make slices, so BorderedMorph>>areasRemainingToFill: would have to be removed by hand..)
Cheers,
Henry
On 14.03.2009 22:04, Rob Rothwell wrote:Done.
Issues 655
On Mar 14, 2009, at 8:14 PM, Rob Rothwell wrote:
> Hi all,
>
> Open up a 10250 dev image and click anywhere within the bounds of
> the "Pharo" graphic.
>
> The world menu pops up and leaves part of itself behind when you
> click somewhere else on the screen.
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