Did you see the notes I was taking when I enter this part of the junggle for the first time?
2015-05-17 19:01 GMT+02:00 Nicolai Hess <nicolaihess@web.de>:
I am about to fix some issues related to TextMorphs and fonts:
wrong choose list from TextMorph editor halo
chooseStyle halo from TextMorph lists only one StrikeFont
choose Font halo from TextMorph lists only one StrikeFont
But�� I have some questions:
TextStyle and fonts, this is bound to StrikeFonts for now, because only StrikeFonts
register themself at "TextSharedInformation" and therefore:
TextStyle actualTextStyles�� -> only lists the one Font "Bitmap DejaVu Sans".
There are other places that work with TextStyle default / TextStyle ....
Should I add the FreeType fonts to TextStyles TextSharedInformation
or
should I use "LogicalFontManager allFamilies" instead of "TextStyle actualTextStyles"`?
I would like to remove/cleanup all places where we use some TextStyle methods
that only work for StrikeFonts, but I don't know what was the idea behind this
current state, that only works partly. Remove and Replace TextStyle with LogicalFontManager
or use TextStyle for Strike and FreeType fonts?
Anyone?