Le 9/10/15 19:59, Yuriy Tymchuk a
��crit :
2 reasons:
1) something is always incompatible (I���ve tried 2
times already)
2) I have too many things hardcoded in Roassal3D
subclasses. I have to move it into a proper model, and this will
take time.
Alex you should have a look at the missing hooks mentioned by Yuriy
because I'm quite sure that other
people will have the same problems and this is not good to duplicate
effort.
Yiriy can you point alex to the hardcoded points?
I���ll take a look at the Orbiter. Although as far as
I remember Roassal3D and Woden have different interfaces.
Cheers.
Uko
Ah sorry.
Teseo has written the class OrbitController.
I think you should be able to reuse it for Roassal3d
Old. But why not trying to migrate to Woden instead?
Alexandre
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
No, the control the
interaction that moves you around the object
when you drag mouse instead of "rotating your
head��� as in fps game.
Uko
By
flyover you mean having a text
tooltip?
Alexandre
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
No, honestly I���d
really appreciate if
someone can help me to add
this flyover interaction
to ViDI, so we can run
some kind of controlled
experiment on it (and for
now it���s not an option to
move ViDI to Woden).
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