I think this is the wrong thing to do. We should reimplement the method in the UIManager.
DoruOn Wed, Oct 1, 2014 at 10:30 AM, Andrei Chis <chisvasileandrei@gmail.com> wrote:There is an acceptsContents: on GLMSystemWindow that delegates to the model, which in this case is the playground.On Wed, Oct 1, 2014 at 10:26 AM, Tudor Girba <tudor@tudorgirba.com> wrote:How did you fix it?DoruOn Wed, Oct 1, 2014 at 10:22 AM, Andrei Chis <chisvasileandrei@gmail.com> wrote:I fixed for now the part with acceptsContents:This should work when the issue is integratedUIManager defaultedit: 'jlklkjk'label: 'lkjlkjjkl'.On Wed, Oct 1, 2014 at 9:50 AM, Tudor Girba <tudor@tudorgirba.com> wrote:Exactly.I created an entry for this:Cheers,Doru--On Wed, Oct 1, 2014 at 9:20 AM, Marcus Denker <marcus.denker@inria.fr> wrote:
On 30 Sep 2014, at 20:41, stepharo <stepharo@free.fr> wrote:
> edit: aText label: labelString accept: anAction
> "Open an editor on the given string/text"
>
> ^(Smalltalk tools workspace openLabel: labelString)
> acceptContents: aText;
> acceptAction: anAction;
> yourself.
>
>
Yes, we are abusing the workspace for an editor, this is not good.
We should have an editor that is an editor, not a workspace.
> -> DNU
>
> UIManager default
> edit: 'jlklkjk'
> label: 'lkjlkjjkl'
>
"Every thing has its own flow"--"Every thing has its own flow"--"Every thing has its own flow"