+1

On Wed, Mar 21, 2012 at 11:16 AM, Alexandre Bergel <alexandre.bergel@me.com> wrote:
I think that moat of us appreciate screenshots sent on the mailing list :-)

Cheers,
Alexandre


Le 19 mars 2012 � 10:50, Igor Stasenko <siguctua@gmail.com> a �crit :

> great!
>
> On 19 March 2012 16:11, Javier Pim�s <elpochodelagente@gmail.com> wrote:
>> I got some time and finished commiting it.
>>
>> Steps to load it (I tested with pharo 1.3):
>>
>> 1. load NBOpenGL with its configuration.
>> 2. load NBXLib package from monticello
>> 3. load NBOpengl-X package from monticello
>>
>> Then you can run the example (you'll need tahoma font):
>>
>> 4. add the patch I attach.
>> 5. Do this:
>>
>> GLTTRenderingDemo new openInWorld.
>>
>> tell if something doesn't work.
>>
>> Cheers,
>> Javier.
>>
>> On Tue, Jan 31, 2012 at 12:53 PM, Javier Pim�s <elpochodelagente@gmail.com>
>> wrote:
>>>
>>> Hi! IIRC: Two months ago the code was working on windows but needed some
>>> modifications to create the contexts on the other platforms. Probably Igor
>>> did that for mac now, and maybe even linux, but I have to test. I remember I
>>> was working on the NBXLib wrapper so that context creation can be done with
>>> st code on linux. I will continue with all this this week, I just have to
>>> download everything and catch up with recent changes and then I'll come
>>> back.
>>>
>>> Cheers,
>>> Javier.
>>>
>>>
>>> On Tue, Jan 31, 2012 at 10:38 AM, Igor Stasenko <siguctua@gmail.com>
>>> wrote:
>>>>
>>>> On 31 January 2012 10:29, dimitris chloupis <thekilon@yahoo.co.uk> wrote:
>>>>> I wanted to ask if NB and COG will support windows as well, I see no
>>>>> windows
>>>>> build.
>>>> there is windows build, just check downloads page of NB project site.
>>>>
>>>>>
>>>>> and here we go with first problem. I am in linux mint 12 32 bit with a
>>>>> graphic card NVIDIA GEFORCE 6200 .
>>>>>
>>>>> I got Cog VM with the Nativeboost plugin + Pharo 1.4 image +
>>>>> Nativeboost +
>>>>> NBOpenGL
>>>>>
>>>>> This is my workspace
>>>>>
>>>>> ----
>>>>> Gofer it
>>>>> � � � � squeaksource: 'NativeBoost';
>>>>> � � � � package: 'NativeBoost-Installer';
>>>>> � � � � load.
>>>>>
>>>>>
>>>>> NBInstaller install.
>>>>>
>>>>> Gofer it
>>>>> � � � � squeaksource: 'NBOpenGL';
>>>>> � � � � package: 'ConfigurationOfNBOpenGL';
>>>>> � � � � load.
>>>>>
>>>>> ConfigurationOfNBOpenGL project lastVersion load.
>>>>>
>>>>> test := (GLTTRenderingDemo new) openInWorld; yourself.
>>>>> ---
>>>>>
>>>>> the problem appears in the last line with an error "No suitable
>>>>> implementation found for initlising OpenGL context" . Should I assume
>>>>> it can
>>>>> find OpenGL libraries or is it a problem with the graphic card drivers.
>>>>> CC
>>>>> has been given me problem, but Blender works okish considering it
>>>>> completely
>>>>> reliant on OpenGL
>>>>>
>>>>
>>>> Yes, because for linux we don't have an opengl initialization yet.
>>>> Javier were working on that..
>>>> @Javier, what is the status?
>>>>
>>>> --
>>>> Best regards,
>>>> Igor Stasenko.
>>>>
>>>
>>>
>>>
>>> --
>>> Lic. Javier Pim�s
>>> Ciudad de Buenos Aires
>>
>>
>>
>>
>> --
>> Lic. Javier Pim�s
>> Ciudad de Buenos Aires
>
>
>
> --
> Best regards,
> Igor Stasenko.
>