I apologize for not answering sooner, i was offline after returning from the  ESUG.


I'm fixing now problems related to Lumiere, mostly regarding the texture folder missing.


Tomorrow i'l send an email to the list, officially presenting lumiere,  a  brief description, tutorials and the official homepage.


But briefly, lumiere is a 3D renderer for producing 3D applications. with high level abstractions  and using OpenGL as the base renderer, that uses the AlienOpenGL library wrapper. (we implemented using ALIEN FFI framework ).

Since the Alien  framework is working and tested under MAC for now, it only works there.  But people are working for integrating into windows, and also alien can now be installed in Squeak ( using Installer, instead of Gofer and flair).


The only thing needed for running Lumiere is to execute the following script, having the alien plugin ( IA32ABI.bundle ) under the plugins folder in the  root directory. (i will that in the home page also)
 

ScriptLoader loadLatestPackage: 'LumiereLoader' from: 'http://www.squeaksource.com/Lumiere'.
LumiereLoader load. 

Saludos,
Fernando

pd: 
as Igor said , OpenGL wont give you widgets but it will allow you to build them using Lumiere or ALienOpenGL. Or use ALienFFI to build a wrapper for some external library that does that. 
 
pd2:  I'm aslo interested in adding a complete set of widgets and text rendering capabilities using Lumiere, so we could discuss this further.



Il giorno Sep 5, 2009, alle ore 10:50 AM, St�phane Ducasse ha scritto:


On Sep 4, 2009, at 11:07 PM, nullPointer wrote:


I try use Lumiere

http://vst.ensm-douai.fr/ESUG2009Media/uploads/1/lumiereIWST-2.pdf

for show a sample OpenGL window but don�t works. I dont know what i  
doing
bad.What is needed for use OpenGL in Pharo?

Is a stupid idea use OpenGL under Pharo for create 2d UIs ?  My idea  
is use
Lumiere for build UIs embedded in a morphic window, but with OpenGL  
widgets,
buttons, textboxes etc  s  is a possible idea?  I could for example  
use
OpenGL external widgets libs for use in Lumiere? Will be fantastic  
do a
UIBuilder using that. If Lumiere dont works for that exists another  
lib o
posibility?

Do not bind the builder to opengl please.
Do an extension for that if you want.
Release your code!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



Regards
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