I apologize for not answering sooner, i was offline after returning from the ESUG.
I'm fixing now problems related to Lumiere, mostly regarding the texture folder missing.
Tomorrow i'l send an email to the list, officially presenting lumiere, a brief description, tutorials and the official homepage.
But briefly, lumiere is a 3D renderer for producing 3D applications. with high level abstractions and using OpenGL as the base renderer, that uses the AlienOpenGL library wrapper. (we implemented using ALIEN FFI framework ).
Since the Alien framework is working and tested under MAC for now, it only works there. But people are working for integrating into windows, and also alien can now be installed in Squeak ( using Installer, instead of Gofer and flair).
The only thing needed for running Lumiere is to execute the following script, having the alien plugin ( IA32ABI.bundle ) under the plugins folder in the root directory. (i will that in the home page also)
Saludos,
Fernando
pd:
as Igor said , OpenGL wont give you widgets but it will allow you to build them using Lumiere or ALienOpenGL. Or use ALienFFI to build a wrapper for some external library that does that.
pd2: I'm aslo interested in adding a complete set of widgets and text rendering capabilities using Lumiere, so we could discuss this further.
Il giorno Sep 5, 2009, alle ore 10:50 AM, St�phane Ducasse ha scritto: