My first rotating cube i programmed in 1982, when i was 16. Today, Professors at Inria learn it to do from scratch. O tempora, o mores!

What advance in informatics!!!

B.t.w: Turbo Pascal 8086 Compiler, Editor was programmed within 3 weeks by Heilsberg, under control of a notary!!!

Today, it takes 3 years with 5 people to get a simple Smalltalk compiler right.

Have fun!

Guido Stepken

I really like do useless thing ;-p.

The control 
for the cube
x : increase by one the number of cube on the x axis
y : increase by one the number of cube on the y axis
z : increase by one the number of cube on the z axis
X : decrease by one the number of cube on the x axis
Y : decrease by one the number of cube on the y axis
Z : decrease by one the number of cube on the z axis

left arrow : turn left
right arrow : turn right
up arrow : turn up
down arrow : turn down

Shift left arrow : translate left
Shift right arrow : translate right
Shift up arrow : translate up
Shift down arrow : translate down

space move forward.
ctrl space (because dont take shift space as specific keystroke and array dont take ctrl so i choose that): move backward.

i search during half a hour but dont find a relevant quote from pinky and the brain. sad.
What i really like Igor is, i don't need to close the morph for apply my change to the render method, i mean in addition to not recompile the whole project.


<NBOpenGL-JB end i am tired.st>


<Screen shot 2012-03-01 at 1.26.09 AM.png>

On Feb 29, 2012, at 11:38 PM, Igor Stasenko wrote:

woow...

it is always fun to see that something which looks like trash (who can
be impressed by a stupid rotating cube today?)
can be turned into piece of art with a few keystrokes, just by taking
right pictures :)

And that's why it is soo fun to work with graphics.

--
Best regards,
Igor Stasenko.


Regards
Jean Baptiste Arnaud
jbaptiste.arnaud@gmail.com