hehe you have not seen me frustrated if you not have seen me code in C++ for windows and being so frustrated at Microsoft MFC that I punched my screen :D That was 20 years ago and fortunately I have not punched a screen since then. ��That day was the day I realised I did not have the patience , the metal, ��to become a professional coder.��
So I can actually tell you that I prefer Pharo over C++ , 1000 times :D
Coding in Pharo was the most fun I have ever had coding in any programming language.��
Nah I only have love for Pharo, this is why each time I contributed I did not even have a doubt. I think Pharo is awesome and deserves to be 1.000.000 times more popular. The problems I described is a natural thing for unpopular software. Its not the fault of Pharo its not anyone's fault. Actually I feel Pharo is on the right road, even on the documentation front that I always complained Pharo for the Enterprise is very active and new content is added almost daily. So Pharo is 100% on the right road to success.��
My problem is not Igor , or Athens or transparency animation with pngs. The problem is that Blender is way more powerful and tailor made for my needs, Pharo is not. I knew that before starting with Pharo and I knew that Pharo would something to have fun thing for some time. Blender is 1 million lines of code , speciallised to high performance 3d graphics , build on top of a language that is the most popular for 3d graphics and on top of very powerful and mature libraries for 3d.��
So Pharo was never trully want I wanted and I knew that. Pharo was the most beautiful distraction. I just realised it was about time to get coding Blender source. I played around with Pharo so much cause I was not eager to start coding again in C++ :D
Also I think its unfair to put Athens in one developer responsibility, there is only so much one coder can do and frankly Igor has already done a lot for Pharo. Athens is certainly not the only area Pharo needs polishing. Lets talk about very basic stuff like git support , Pharo is not there yet. If you have worked with other languages there are some things that you take for granted.��
Igor has been more than helpful, never left any of my questions about Athens and NBOpenGL unanswered , he is a great guy :)��
So I have only love for Pharo I will keep playing around with it , just way less frequently.��
I wish you all good luck, thanks for helping me understand and enjoy Pharo. ��See you around :)��