You should do:
Gofer new smalltalkhubUser: 'PharoExtras' project: 'NBOpenGL'; package: 'ConfigurationOfNBOpenGL'; load. ((Smalltalk at: #ConfigurationOfNBOpenGL) project version: '3.0') load.
Gofer new smalltalkhubUser: 'Pharo' project: 'OSWindow'; package: 'ConfigurationOfOSWindow'; load. (Smalltalk at: #ConfigurationOfOSWindow) loadBleedingEdge.
Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) loadBleedingEdge.
Some of the things are not up to date in pharo.
Cheers,
Alexandre
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel�� http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
> On Jan 11, 2015, at 2:06 PM, Torsten Bergmann <astares@gmx.de> wrote:
>
> Hi,
>
> is woden 3D engine for Pharo working out of the box with Pharo 4 and
> latest VM on Windows? As OSWindow is already integrated I do not know
> if the load script still fits. Wanted to ask first.
> What is required to load?
>
> If so can we have a config in the config browser for easy access?
>
> Thx
> T.
>