2 reasons:
1) something is always incompatible (I���ve tried 2 times already)2) I have too many things hardcoded in Roassal3D subclasses. I have to move it into a proper model, and this will take time.
I���ll take a look at the Orbiter. Although as far as I remember Roassal3D and Woden have different interfaces.
Cheers.Uko
On 09 Oct 2015, at 19:54, Alexandre Bergel <alexandre.bergel@me.com> wrote:
Ah sorry._______________________________________________Teseo has written the class OrbitController. I think you should be able to reuse it for Roassal3d Old. But why not trying to migrate to Woden instead?��
Alexandre--��
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Alexandre Bergel ��http://www.bergel.eu
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On Oct 9, 2015, at 2:15 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com> wrote:
No, the control the interaction that moves you around the object when you drag mouse instead of "rotating your head��� as in fps game._______________________________________________
Uko
On 09 Oct 2015, at 19:11, Alexandre Bergel <alexandre.bergel@me.com> wrote:
By flyover you mean having a text tooltip?_______________________________________________
Alexandre
--��
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Alexandre Bergel ��http://www.bergel.eu
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On Oct 9, 2015, at 12:40 PM, Yuriy Tymchuk <yuriy.tymchuk@me.com> wrote:
No, honestly I���d really appreciate if someone can help me to add this flyover interaction to ViDI, so we can run some kind of controlled experiment on it (and for now it���s not an option to move ViDI to Woden).
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