On Thursday, 25 October 2012 ��. at 15:10, Igor Stasenko wrote:
On 25 October 2012 08:16, Dennis Schetinin <chaetal@gmail.com> wrote:I think we should start with the "Morphic-Athens Integration" problem. Couldyou please put us in the picture by specifying how we can get recent codeand set a (simple for the start) task?Gofer itsqueaksource: 'Athens';package:'ConfigurationOfAthens';load.ConfigurationOfAthens project lastVersion load.the look if there any newer versions of packages alread, and load them too.Should i add you to developers list?Best regards,Dennis SchetininOn Tuesday, 23 October 2012 ��. at 19:49, Igor Stasenko wrote:On 23 October 2012 17:09, Dennis Schetinin <chaetal@gmail.com> wrote:Ok, it took more than a month to decide, but the result is that we selectedthe "Athens direction". Now we need more details about some of the tasks youmentioned to select one:+ integrating Athens with MorphicI'm possibly mistaken, but I thought you are already working on this? Whatis the state of art here? What are the final objective, and what are therecent tasks? Where to start?Right, this is not 'start from scratch', but more 'join and help' workingstyle.The goal is integrate Athens into Morphic ecosystem, and makeeverything rendered via Athens,at the end, replacing completely balloon graphics engine.The state of art is: many Morphs are now can render themselves to athenscanvas.Many of them still not there (but easy to implement).But most hard one is text morph, which doing layout etc.. i amcurrently working on it..I implemented a text layout/rendering (by creating a new TextMorphsubclass),but it means that all tools should use this morph.. which is not very good.Also, recently we started working on new text model. With the goal toreplace an clean Text,text editing and text layout in our system (and sure thing ,rendering). This is also requires a lot of work.+ zoomable interface using AthensThis sounds cool, but could you please explain the idea, how do you seepossible results?This kind of work is rethinking the Pharo UI has in a way to employzoomable (vector-based)capabilities of graphics engine.How you laying out windows on desktop to prevent clutter?How you design zoom in/out / pan etc.Just google for 'zooming UI' to see many related works.+ Animation frameworkThe question is almost the same: what kind of animation framework this couldbe? Any prototypes and/or new ideas for it?So, the idea is to look for animation in frameworks like SVGand Apple Animation Frameworkand design a framework with similar capabilities for Pharo.The goal is to enable developers to easily express animations,and implement different visual effects like zoon-in/out, fade in/out,flip, sliding and mophing transitions etc--Best regards,Igor Stasenko.--Best regards,Igor Stasenko.