I disagree as I also disagree with the replacement of workspace and the inspector.

My opinion on this can be summarised as "Nothing should be added to Pharo without being fully documented" .��

The use of workspace and the inspector is well documented in PBE. There is no official documentation for GTPlayground and GTInspector. Sure those tools are not as powerful as the tools you guys have developed but they are production ready, well tested and fully documented.��

But I know of course that my opinion is not popular since pharoers care more about extending their environment than caring about newcomers or teaching people how to use Pharo. This is a trend that has dominated Pharo and it looks it will continue and takes Pharo a direction I definetly dont want to go. On the other hand Pharo is the only tool and language that does this at least compared to my experience.��

On Mon, Dec 8, 2014 at 10:47 AM, phil@highoctane.be <phil@highoctane.be> wrote:
This makes a lot of sense.

Having a plain workspace alongside would be perfect for me.

I am using Playground in my 3.0 (now having installed the new version with the nicer menus) and it works well. But this is definitely not what I use as a workspace.

One use case for a plain Workspace is when providing a kind of list of sample commands to customers to use on the image.

Like in: "Open this workspace contents, here are the typical commands for you to use".

Removing this ability and having a large thing popping at the right is really disturbing for these use cases.

Phil
��


On Mon, Dec 8, 2014 at 7:18 AM, Tudor Girba <tudor@tudorgirba.com> wrote:
Hi,

As you might see, the GTPlayground is called playground not workspace. The main reason for this is that workspace implies the place where work is done, and work is typically associated with creating code.

This is not the intention of the workspace.

Workspace also comes with a history that is associated with actual implementations. While the current GTPlayground might appear to be similar to the workspace, I think the way you can use the latter produces a significant shift.

Furthermore, I think the term playground is more inline with the idea of "playing with live objects". And, in the future, the implementation will likely evolve towards even more liveliness.

It is for this reason that I would prefer that the World menu item gets renamed to Playground.

What do you think?

Cheers,
Doru

--

"Every thing has its own flow"