ah, ok, I imagine that but what it was a bit of a surprise for me is that it is implemented in Object... I mean, I know that halt is also implemented in Object and it is the natural place to implement those messages, but if we want to build a "modular" system, messages like halt, error, etc should be removed from Object and seeing that Object is growing in its responsibilities with these messages I think that goes against that path... of course, if you decided that the trade off deserves it, fine by me...�
+ 1 really really important
On Sep 30, 2010, at 11:38 PM, Alexandre Bergel wrote:
> I used haltOnce quite often when I had to debug the rendering facilities in Mondrian.
> Putting "self halt" in a drawOn: method can easily freeze your image.
>
> Alexandre
>
>
>
> On 30 Sep 2010, at 17:18, Hernan Wilkinson wrote:
>
>> Hi,
>> when are these messages used? what are the scenarios?
>> I just want to understand why they are there...
>>
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