On 10 February 2012 19:59, Javier Pim��s <
elpochodelagente@gmail.com> wrote:
> yes, notice that it is in a different
> repo:��
http://www.squeaksource.com/NBXLib
>
>
> On Fri, Feb 10, 2012 at 3:53 PM, Igor Stasenko <
siguctua@gmail.com> wrote:
>>
>> On 10 February 2012 19:48, Javier Pim��s <
elpochodelagente@gmail.com>
>> wrote:
>> > To load NBOpenGL-X package you need to load NBXLib-core first
>> >
>> i don't see it. did you uploaded it?
>>
>> >
>> > On Fri, Feb 10, 2012 at 3:39 PM, Igor Stasenko <
siguctua@gmail.com>
>> > wrote:
>> >>
>> >> Btw, javier i cannot load your package to check what you did:
>> >>
>> >> This package depends on the following classes:
>> >> ��NBXLibConstants
>> >> You must resolve these dependencies before you will be able to load
>> >> these definitions:
>> >> ��NBGLXContextDriver
>> >> ��supportsCurrentPlatform
>> >> ��createContext:
>> >>
>> >>
>> >>
>> >>
>> >> On 10 February 2012 19:34, Igor Stasenko <
siguctua@gmail.com> wrote:
>> >> > On 10 February 2012 19:19, Lawson English <
lenglish5@cox.net> wrote:
>> >> >> Is that code even ready for consumption?
>> >> >>
>> >> >> I was told that until there is a new ConfigurationOfNBOpenGL ready,
>> >> >> to
>> >> >> not
>> >> >> load the new packages.
>> >> >>
>> >> >
>> >> > you could try :)
>> >> >
>> >> > but this is what i working on now (slowly integrating the parts of
>> >> > Javier's code,
>> >> > because not everything which he did i like ;)
>> >> >
>> >> >
>> >> >> L.
>> >> >>
>> >> >>
>> >> >> On 2/10/12 10:12 AM, Javier Pim��s wrote:
>> >> >>
>> >> >> I'm trying to create an OpenGL context on linux but glxChooseVisual
>> >> >> fails.
>> >> >> Maybe there's someone there experienced with this that can help.
>> >> >>
>> >> >> The code I'm trying is:
>> >> >>
>> >> >> display := NBXLibDisplay open.
>> >> >> window := display defaultRootWindow.
>> >> >> visualInfo := NBXLibVisualInfo fromPointer: (gl chooseVisual:
>> >> >> display
>> >> >> screen: display defaultScreen attributes: {GLX_RGBA. GLX_DEPTH_SIZE.
>> >> >> 24.
>> >> >> GLX_DOUBLEBUFFER. 0} asWordArray).
>> >> >> ...
>> >> >>
>> >> >> but chooseVisual returns a null pointer. I even tried putting an
>> >> >> array
>> >> >> with
>> >> >> only 0 on attributes but didn't work either (and these attributes
>> >> >> should be
>> >> >> supported).
>> >> >>
>> >> >> Any idea of what could be wrong? The code is available to test in
>> >> >> squeaksource, you need nativeboost+NBXLib to try
>> >> >>
>> >> >> Cheers,
>> >> >> Javier
>> >> >>
>> >> >> --
>> >> >> Lic. Javier Pim��s
>> >> >> Ciudad de Buenos Aires
>> >> >>
>> >> >>
>> >> >
>> >> >
>> >> >
>> >> > --
>> >> > Best regards,
>> >> > Igor Stasenko.
>> >>
>> >>
>> >>
>> >> --
>> >> Best regards,
>> >> Igor Stasenko.
>> >>
>> >
>> >
>> >
>> > --
>> > Lic. Javier Pim��s
>> > Ciudad de Buenos Aires
>>
>>
>>
>> --
>> Best regards,
>> Igor Stasenko.
>>
>
>
>
> --
> Lic. Javier Pim��s
> Ciudad de Buenos Aires
--
Best regards,
Igor Stasenko.