For that, I would ask "is it worth it?" How many users are just going to turn on the fastDragWindowForMorphic preference anyway?!
For some reason that little delay when you grab a window to move it always prompts me to do so!
Just my thought on the matter...
Take care,
Rob
Yeah, the ordinary drop shadow was quite simple to implement.
Hand-grabbed drop shadows are altogether much nastier!
Not impossible but would require some evil hacking.
Regards, Gary
----- Original Message -----
From: "Igor Stasenko" <siguctua@gmail.com>
To: <Pharo-project@lists.gforge.inria.fr>
Sent: Saturday, February 21, 2009 1:58 PM
Subject: Re: [Pharo-project] Shadow in Watery2
> 2009/2/21 Marcus Denker <denker@iam.unibe.ch>:
>> Gary,
>>
>> Watery2 looks better and better :-) Great!
>>
>> One question regarding the shadow: Now the active window has
>> a translucent shadow (like macos), very nice.
>>
>> But it's turned off and replaced with the hard non-translucend
>> Morphic shadow while moving the window.
>> Would it be possible to render the same shadow, even wen picking
>> up windows? This would result in a much smoother apperance, and I
>> think it even would feel faster.
>>
> Good luck with that.. For shadow when picking up responds the hand morph..
> There is quite sophisticated logic which caching the morph appearance
> when its in hand.. along with shadow.
> I tried to reproduce this effect on my GLCanvas, but found it
> impossible to do without support of render buffers extension :)
>
>> Marcus
>>
>> --
>> Marcus Denker -- denker@acm.org
>> http://www.marcusdenker.de
>>
>>
>> _______________________________________________
>> Pharo-project mailing list
>> Pharo-project@lists.gforge.inria.fr
>> http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project
>>
>
>
>
> --
> Best regards,
> Igor Stasenko AKA sig.
>
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