yes!
Maybe a solid core with a layer of fast evolving things.
That's the model for Hortonworks now. A stable Hadoop core for stability and fast updates for things like Spark.
Phil
On Mar 25, 2016 6:19 PM, "Hilaire" <hilaire@drgeo.eu> wrote:
Not exactly related to Announcement, but I remember when I first port
DrGeo to Squeak (at that time Pharo did not exist) I used a lot of
change/update when objects in the canvas changed. It was terribly slow,
and later opted for a top-down update in the list of object.
So some sometime what look like a cool stuff (decoupled objects) is just
a drag.
Regarding optimizing, I share my opinion here months ago, I think Pharo
need consolidation releases: no new features, only bugs fix and speed
improvement. There are enough new features in Pharo for a couple of
years, but the product need to *be* solid and *feel* solid.
Hilaire
Le 25/03/2016 12:33, Stephan Eggermont a ��crit :
> On 25-03-16 11:49, Nicolai Hess wrote:
>> Morphic drasticallly slower ? I would expect morphic code is mostly
>> the same in pharo and squeak. If pharo is slower, this is a good
>> starting point for optimising. Can you gives some hints?
> I do not have the impression that morphic is so much slower.
> We had/have a problem of too many announcements being send and
> too many redraws happening.
>
> Stephan
>
>
--
Dr. Geo
http://drgeo.eu