On 29 Nov 2017, at 10:41, Pavel Krivanek <pavel.krivanek@gmail.com> wrote:

The problem is in the wrong Metacello version in Pharo 6.1 that has no proper Tonel support. It should be fixed with the next Iceberg update in Pharo 6.1.

not really. 
it should be fixed with the next *metacello* update in Pharo 6.1 ;)

Esteban


-- Pavel

2017-11-28 22:37 GMT+01:00 Pavel Krivanek <pavel.krivanek@gmail.com>:
Hi,

it should work in Pharo 7. In Pharo 6.1 it really has this issue, I will try to look at it tomorrow. It is really strange because there is no special about this baseline.

Cheers
-- Pavel

2017-11-28 21:38 GMT+01:00 Volkert <volkert@komponentenwerkstatt.de>:

Dear Davel,

have problems to load the engine.  See screenshot ...  Any hints?

Pharo 6.1 / VM - 64 Bit / Linux

BW,

Volkert

<eaoogkdjfhmlhbmp.png>


On 26.11.2017 23:55, Pavel Krivanek wrote:
Hi,

I tried to port and optimize the extremely simple VoxelSpace engine into Pharo.

https://github.com/pavel-krivanek/VoxelSpace

How to load

Metacello new
  baseline: 'VoxelSpace';
  repository: 'github://pavel-krivanek/VoxelSpace/src';
  load.

How to run

Copy maps into the image directory and then evaluate:

VoxelSpaceMorph new openInWindow.

<VoxelSpace.png>

No external library is required. If you have some next ideas how to improve the rendering performace with the same image quality, please let me know.

Cheers,
-- Pavel