� � in�SystemWindow>>addMorph:fullFrame: towards the bottom are the lines:
aMorph adoptPaneColor: self paneColor.
aMorph borderWidth: 1; borderColor: Color lightGray; color: Color white.
I'm adding a UpdatingThreePhaseButtonMorph checkBox to my window so, via ImageMorph>>colors:�
ImageMorph>>color: aColor
� � � � super color: aColor.
� � � � (image depth = 1 and: [aColor isColor]) ifTrue: [
� � � � � � � � image colors: {Color transparent. aColor}.
� � � � � � � � self changed]
this has the effect of completely smashing the checkBox's normal image, and setting to white ScriptingSystem formAtKey: #CheckBoxOn, which is what the checkBox uses as its default image.
What business does SystemWindow have of smashing the colour of any morph added to it? �Surely this is bogus, no?