That's the issue with such an immense amount of work to do and brainpower to use.

Lots of rest, getting away from everything for while definitely helps. Just an advice from the burned-out anonymous...

Phil


On Tue, Nov 26, 2013 at 10:04 PM, St�phane Ducasse <stephane.ducasse@inria.fr> wrote:

On Nov 26, 2013, at 9:53 PM, phil@highoctane.be wrote:

I also noticed that Sean does a replacement of the small size fonts with large size fonts in a specific way to speed up rendering of larger font (In his Configuration that does Preferences). I've got eyesight issues, so I am also using larger fonts. That doesn't help with speed indeed.

But the Paragraph rendering code is also a culprit I think, as it endlessly recreates objects all the time.

Igor was working on a new textEditor but he is down energy since a month. So we will see what will happen.
Sadly he was working well with fernando.�
We will see if we can help him getting back to energy.

Stef


Morphs with step methods and a short stepping time are pretty fast. I've a educational game on the iPad that uses this and it is pretty nice in terms of rendering speed (dragging and dropping formula pieces around).



---
Philippe Back
Dramatic Performance Improvements
Blog: http://philippeback.be | Twitter: @philippeback

High Octane SPRL
rue cour Boisacq 101 | 1301 Bierges | Belgium

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Sparx Systems Enterprise Architect and Ability Engineering EADocX Value Added Reseller



On Tue, Nov 26, 2013 at 8:27 PM, Esteban A. Maringolo <emaringolo@gmail.com> wrote:
2013/11/26 phil@highoctane.be <phil@highoctane.be>:
> Pharo really needs a huge speedup on the UI front. I am using a top of the
> line desktop system and still Pharo sometimes feels slow (some is due to
> algorithms - like the finder tool taking ages for a lot of things, but some
> is due to the UI system).
>
> This is not linked to the VM, as the MVC projects in Squeak are uber fast.
>
> Is the Text rewrite going to have an impact on this?

It doesn't feel slow, it is slow. Perfectly usable, though. I even
feel it was faster before.

But I think the problem comes from the "rendering" side, and not
because of "not UI" operations running in the main thread.


Regards,