Hi Alex,
Translucent objects requires a singlepass lighting model, which I took the opportunity to complete and make it the default one.
I put your example with a slight modification under R3Example>>translucentCubes
Translucent elements require a reception of the message makeTranslucent since their rendering must be handled in a special way. They must rendered after all the opaque objects, in a back to front order without depth writing. Currently only depth writing disabling per element is supported, so their rendering is not going to be perfect, but at least some transparency can be seen.
Greetings,
Ronie Salgado