Just for history.�� No hidden bug.�� It was an race condition introduced by my code. Fix has been integrated for this issue...
https://pharo.fogbugz.com/default.asp?14874
cheers -ben

On Sat, Feb 7, 2015 at 1:08 AM, Ben Coman <btc@openinworld.com> wrote:
My first thought is that it may expose some other bug previously hidden, but that could just be bravado.�� It is late here, so I will take a look tomorrow.
cheers -ben

On Fri, Feb 6, 2015 at 11:24 PM, Sven Van Caekenberghe <sven@stfx.eu> wrote:
I see it as well from time to time in #40478 but not often and it does not seem to have any negative effect, I can just keep on working and there is no obvious slowdown.

> On 06 Feb 2015, at 16:23, Marcus Denker <marcus.denker@inria.fr> wrote:
>
>
>> On 06 Feb 2015, at 09:07, Marcus Denker <marcus.denker@inria.fr> wrote:
>>
>>>>
>>>>�� Log Message:
>>>>�� -----------
>>>>�� 40477
>>>>
>>>> 14669 Delay refactoring (part 2a) - avoid UI locking up when timer event loop is stopped
>>>>�� �� �� �� https://pharo.fogbugz.com/f/cases/14669
>>>>
>>>>
>>>>
>>>> Thanks Max and Marcus for review and pushing this through.
>>>>
>
> It seems to have some problem:
>
> WorldState>>#interCyclePause: failed
>�� �� �� ��https://pharo.fogbugz.com/f/cases/14874
>
> When e.g. in Nautilus searching for a class.
>
>�� �� �� ��Marcus