HandMorph is only drawn when its carrying another morph.�What you see in the screen is the "hardware cursor", maintained by the vm.
Hi everybody!
I'm trying to implement some Kinematic Templates<http://hci.uwaterloo.ca/sites/default/files/uist_madness_kin_templates.mov> in Pharo for a course assignment. For that, I'm trying to modify the position of the HandCursor, but trying to evaluate naive messages like:
ActiveHand position: 10@10
leaves me nowhere.
Is there some black magic I need to know about the HandMorph in order to manipulate it's position they way I want?
Thanks!
Carla.