> On 23 Dec 2014, at 19:13, Tudor Girba <tudor@tudorgirba.com> wrote:
>
> Hi,
>
> What does a basic inspector mean for you? It's not a rhetorical question. I am actually interested in what you miss.
What took you so long, Doru ? Haha ;-)
Seriously, I think that the 'Raw' tab of GT-Inspector actually covers the key old inspector *and* inspector behaviour quite well. I guess that was/is also the design goal.
The rest is mostly a reaction to something new and unfamiliar. GT takes some getting used�� to.
But we need concrete use cases that give people trouble to be able to improve.
> Doru
>
> On Tue, Dec 23, 2014 at 6:06 PM, Cl��ment Bera <bera.clement@gmail.com> wrote:
> Yes.
>
> World Menu >> Settings >> Glamourous toolkit
>
> then you can uncheck GTInspector and GTPlayground.
>
> I also need to do that very often as GTInspector does not have a basic inspector.
>
> 2014-12-23 11:50 GMT+01:00 Norbert Hartl <norbert@hartl.name>:
> Is there a way to get the old tools via shortcut?
>
> I started something new with pharo 4.0 today. I discovered a bug in Nautilus where every rename or deletion of a method raises a debugger. I tried finding the bug but struggled because to me the new inspector is really confusing. If I "just" want to unfold a few levels of references to get a glimpse of the structure the new tool prevents me from doing that. There is just to much information in this window and too much happening to me.
> To me it looks like a power tool you need to get used to. So it is probably not the best tool for simple tasks and people new to this environment might be overwhelmed. At least I would like to be able to use the old tools.
>
> Norbert
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> --
> www.tudorgirba.com
>
> "Every thing has its own flow"