Roassal 3D Its designed to work with OpenGL 2.x, however latest versions have been tested with OpenGL 4.x. Supporting multiples versions of OpenGL and taking advantage of the available hardware when possible, its always on the plans.

Greetings,
Ronie Salgado


2013/12/4 kilon alios <kilon.alios@gmail.com>
hey congratulations on your release. Which opengl version you use for Roassal 3d ?�


On Wed, Dec 4, 2013 at 3:29 PM, Alexandre Bergel <alexandre.bergel@me.com> wrote:
Dear Friends and Colleagues,

We are happy to (officially) announce Roassal 3d. Roassal 3d is about creating and animating 3d scenes. It is meant to visualize data. Roassal 3d recently got textures, translucence, additional layouts and various light models.

It would be great to receive feedback. Ronie worked very hard on making Roassal3d happen. Milton has put quite some effort on writing documentation and writing examples. A very preliminary version of the documentation may be found on:
https://www.dropbox.com/s/mctbza5qfcdxbs3/Roassal3dtutorial.pdf

The screenshots contained in this documentation should convey an accurate feeling of what Roassal 3d is up to.

Loading Roassal 3d in Pharo 3.0 is trivial, thanks to a configuration. Simply open a workspace and do-it the following code:
Gofer new smalltalkhubUser: 'ronsaldo' project: 'roassal3d'; package: 'ConfigurationOfRoassal3d'; load. (Smalltalk at: #ConfigurationOfRoassal3d) loadDevelopment

We are also looking for contributors to the documentation, we plan to have a book chapter on it. Get in touch with us!

Thanks to Usman, Jean-Baptiste, Igor for their help and contributions.

Cheers,
Alexandre
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Alexandre Bergel �http://www.bergel.eu
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