On Apr 29, 2016, at 12:06 PM, Nicolai Hess <nicolaihess@gmail.com> wrote:2016-04-29 16:45 GMT+02:00 Torsten Bergmann <astares@gmx.de>:Hi Ronie,
cool! So I guess a possible next step would be an updated CodeCity [1] for Pharo 5 now... ;)
Small feedback:
Can confirm that the examples are working/displayed for me on Windows with build #50737 -
but I dont know how to stop it (except using ALT+F4 quit for Pharo Window). I can not click
in the Pharo Desk or interrupt with CMD+ while the example is running.This is a known issue on windows with the SDL-Plugin
15364 Losing keyboard after instanciation of the OSSDL2DriverI once build a modified vm for Merwan, and my modificuation seemed to work for him.ESC close the visualization but still I can not click in Pharo afterwards. Did I miss something?
Thanks
Torsten
[1] http://lists.pharo.org/pipermail/pharo-users_lists.pharo.org/2014-March/010878.html
Gesendet: Freitag, 29. April 2016 um 15:36 Uhr
Von: "Ronie Salgado" <roniesalg@gmail.com>
An: "Pharo Development List" <pharo-dev@lists.pharo.org>
Betreff: [Pharo-dev] UFFIOpenGL binding and Woden is now working in Pharo 5Hello,I made new OpenGL bindings for Pharo 5 using the UFFI (Available at: http://smalltalkhub.com/#!/~ronsaldo/UFFIOpenGL ).Unlike the old NBOpenGL, these new bindings make a heavy use of OSWindow SDL2 which is integrated and enabled by default in the Pharo 5 image. These bindings do not provide a way to create an OpenGL context or to create a Morphic window using OpenGL unlike NBOpenGL.For testing quickly OpenGL in Pharo 5, it should be enough to do the following in the playground:(ConfigurationOfOSWindow project version: #stable) load: 'WithOpenGLAndExamples'.(Smalltalk at: #OSGLExampleBasic3) new.As for Woden, it is now working in Pharo 5 with the UFFI. For loading Woden in a Pharo 5 image, is enough to do the following in the playground (Also available at the Woden Smalltalkhub page):Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) loadBleedingEdge.For an example the following script should be executed in a Playground:WDFPSSimpleExample6 new open.Greetings,Ronie