chooseStyle halo from TextMorph lists only one
StrikeFont
choose Font halo from TextMorph lists only one
StrikeFont
But�� I have some questions:
TextStyle and fonts, this is bound to
StrikeFonts for now, because only StrikeFonts
register themself at "TextSharedInformation"
and therefore:
TextStyle actualTextStyles�� -> only lists the one Font
"Bitmap DejaVu Sans".
There are other places that work with
TextStyle default / TextStyle ....
Should I add the FreeType fonts to TextStyles
TextSharedInformation
or
should I use "LogicalFontManager allFamilies"
instead of "TextStyle actualTextStyles"`?
I would like to remove/cleanup all places
where we use some TextStyle methods
that only work for StrikeFonts, but I don't
know what was the idea behind this
current state, that only works partly.