Hi Max,On Wed, Sep 17, 2014 at 1:59 PM, Max Leske <maxleske@gmail.com> wrote:Hi EliotOn 16.09.2014, at 20:18, Eliot Miranda <eliot.miranda@gmail.com> wrote:Hi Max,On Tue, Sep 16, 2014 at 11:05 AM, Max Leske <maxleske@gmail.com> wrote:Hi
As always when I want to check if a process has died I get very confused by #isTerminated and I�m wondering if I just don�t get how it�s supposed to work or if there are others that share my confusion.
Old implementation:
isTerminated
self isActiveProcess ifTrue: [^ false].
^suspendedContext isNil
or: ["If the suspendedContext is the bottomContext it is the block in Process>>newProcess.
If so, and the pc is greater than the startpc, the bock has alrteady sent and returned
from value and there is nothing more to do."
suspendedContext isBottomContext
and: [ suspendedContext pc > suspendedContext startpc ] ]
Pharo 4 implementation:
isTerminated
self isActiveProcess ifTrue: [^ false].
^suspendedContext isNil
or: ["If the suspendedContext is the bottomContext it is the block in Process>>newProcess.
If so, and the pc is greater than the startpc, the bock has alrteady sent and returned
from value and there is nothing more to do.�
suspendedContext isBottomContext
and: [ suspendedContext isDead not �<������������������������� new"
and: [ suspendedContext pc > suspendedContext startpc ] ] ]
The old implementation would break if the suspended context was dead (i.e. the pc was nil) because the send of #> would produce an MNU.
The new implementation doesn�t fix that, even though it looks like it at first glance: if the pc is nil, the #> send will still happen -> MNU.Off the top of my head it would seem that it should be isDead or: [] not isDead not and:isTerminated
self isActiveProcess ifTrue: [^ false].
^suspendedContext isNil
or: ["If the suspendedContext is the bottomContext it is the block in Process>>newProcess.
If so, and the pc is greater than the startpc, the bock has alrteady sent and returned
from value and there is nothing more to do.�
suspendedContext isBottomContext
and: [ suspendedContext isDeador: [ suspendedContext pc > suspendedContext startpc ] ] ]Phew. Glad you see that the same way.isDead
^ pc isNiland maybe (suspendedContext pc ifNil: [true] ifNotNil: [:pc| pc > suspendedContext startpc]) is more obvious.Anyway, neither implementation will reliably tell me if the process has been terminated:
- an inactive process will be suspended when #terminate is sent and report that it has not been terminated (#isSuspended -> true, #isTerminated -> false)except that it *hasn't* been terminated, it is merely in the process of termination. It isn't terminated until all unwind blocks have run, right?True. Easy to forget when you can just kill -9 on the console� :)- a properly terminated process will raise an MNU (although apparently not always�?)but that's a bug the change I suggested will fix.- all the states in between: no clue
I would like to know two things:
1. how can I check if a process has already *received* a #terminate? (I would then assume that the process will die eventually)I don't think you can without putting a critical section around terminate and adding some process-specific variable that is set when you send terminate. termination is not instantaneous (unwind blocks have to be run), so it is potentially interruptible.I�ve thought about this a bit. I wouldn�t really care if I don�t get a correct answer about the termination status immediately but I want to have it before the process terminates. In case of something like the following:([ 10 seconds asDelay wait ] forkAt: 11) terminateit can (potentially) take a very long time for the process to terminate. So if I have to poll 3 or 4 times that�s ok but I don�t want to wait for minutes.One solution would be to take your idea of the variable, but without the critical block:terminate"Stop the process that the receiver represents forever. Unwind to execute pending ensure:/ifCurtailed: blocks before terminating."| ctxt unwindBlock oldList |terminating := true. �<����������������������������������� changed"self isActiveProcessifTrue: [ctxt := thisContext.[ ctxt := ctxt findNextUnwindContextUpTo: nil.ctxt isNil ] whileFalse:[ (ctxt tempAt: 2) ifNil:[ ctxt tempAt: 2 put: nil.unwindBlock := ctxt tempAt: 1.thisContext terminateTo: ctxt.unwindBlock value ]].thisContext terminateTo: nil.self suspend ]ifFalse: ["Always suspend the process first so it doesn't accidentally get woken up"oldList := self suspend.suspendedContext ifNotNil:["Figure out if we are terminating the process while waiting in Semaphore>>critical:In this case, pop the suspendedContext so that we leave the ensure: block insideSemaphore>>critical: without signaling the semaphore."(oldList class == Semaphore and:[suspendedContext method == (Semaphore compiledMethodAt: #critical:)]) ifTrue:[suspendedContext := suspendedContext home.]."If we are terminating a process halfways through an unwind, try to complete that unwind block first."(suspendedContext findNextUnwindContextUpTo: nil) ifNotNil: [ :outer |(suspendedContext findContextSuchThat: [ :c | c closure == (outer tempAt: 1)])ifNotNil: [ :inner |"This is an unwind block currently under evaluation"suspendedContext runUntilErrorOrReturnFrom: inner ]].ctxt := self popTo: suspendedContext bottomContext.ctxt == suspendedContext bottomContext ifFalse: [self debug: ctxt title: 'Unwind error during termination']] ].isTerminating^ terminating ifNil: [ ^ false ]With this small modification I can run the example from above and immediately see that it will die eventually.I�m aware that one process might not see the change to the variable immediately but as I said, I wouldn�t really care.What do you think?Yes that looks good. But given that branches are atomic (ifTrue: is not a send) why not doProcess>>initializeterminating := false.terminate"Stop the process that the receiver represents forever. Unwind to execute pending ensure:/ifCurtailed: blocks before terminating."| ctxt unwindBlock oldList |terminatingifTrue: [self error: 'Process is already terminated, or being terminated']
ifFalse: [terminating := true].self isActiveProcessifTrue:...?I would suggest a status inst var, as inProcess>>initializestatus := nilterminate"Stop the process that the receiver represents forever. Unwind to execute pending ensure:/ifCurtailed: blocks before terminating."| ctxt unwindBlock oldList |status == #terminatingifTrue: [self error: 'Process is already terminated, or being terminated']ifFalse: [status := terminating].self isActiveProcessifTrue:...but the temptation then is to have lots of different status values and I'm leery of introducing that kind of complication without a strong justification.
Cheers,Max2. how can I check if a process is *actually* dead? (in case a �half dead� process will still unwind or whatever)see above.
What would be necessary to make those tests (or better ones) possible (rewrite the whole process implementation?)?
Cheers,
Max
--
best,Eliot--
best,Eliot