On 10 Dec 2014, at 9:03 , Nicolai Hess <nicolaihess@web.de> wrote:

Someone knows, why the text on the completion morph is so ugly?
For example, this text

Morph ne

will open a completion window for "Morph class".  This name
is a vertical label on the left.

The text looks ugly when we are using a FT font.

Can we do anything to make this look better ?

I know that (smooth) text rendering is difficult for arbitrary rotated forms, but
this rotation around n*90 degree works with StrikeFont.


nicolai


I suspect one needs to blend with a transparent white temp canvas, not black, for the TT glyphs to render correctly.
In
transformBy: aDisplayTransform clippingTo: aClipRect during: aBlock smoothing: cellSize

*snip*
start to: 2 do:
[:i | "If i=1 we first make a shadow and erase it for opaque whites in B&W"
subCanvas := self class extent: patchRect extent depth: self depth.
i=1 ifTrue: [ warp combinationRule: Form erase ]
ifFalse: [ warp combinationRule: rule].
rule = Form blend ifTrue: ["If we want a subcanvas to actually blend nicely, it better be translucent white than translucent black..." 
].

Unfortunately, the merging of Color and AlphaColor seems to have broken pretty much every path I could think of to transform translucent black pixels into translucent white pixels (or, maybe doing something like that easily has never worked), and I CBA to fix every method in Color dealing with alpha -> pixel conversion, so this remains a theory.

Cheers,
Henry