2014-09-14 17:26 GMT+02:00 phil@highoctane.be <phil@highoctane.be>:

Do you know anything better for futuristic UIs at the moment?

No, I don't know anything about futuristic UI at All :)
nor do I know anything about woden besides one demo video (is woden for UIs?).

Anyway I think only a few people know what woden is or for what it is for,
and thats the point. Your question: "Why not use Woden?" sounds like
"Everyone uses woden, why don't you?"



��

I guess that we aren't talking about commercial dev here. And if we would rely on everything being documented in Pharo, errr, we wouldn't go too far.

That being said, there are plenty of examples in the Woden code.

Phil

Le 14 sept. 2014 16:28, "Nicolai Hess" <nicolaihess@web.de> a ��crit :

Why should he use it, now?
I mean, is there a stable API? Or a roadmap ?

Sometimes it is a bit dangerous to trust on "bleeding edge" pharo frameworks.
I did some work based on Roassal3D just to found out there won't be any further development.
The same happens with Roassal and GraphET.
The same can happen with Woden too :)





2014-09-14 14:13 GMT+02:00 phil@highoctane.be <phil@highoctane.be>:

Why not use Woden?

Phil

Le 14 sept. 2014 12:51, "kilon alios" <kilon.alios@gmail.com> a ��crit :

yeah I am afraid transparency is very important to me��

On Sun, Sep 14, 2014 at 1:34 PM, Nicolai Hess <nicolaihess@web.de> wrote:
2014-09-14 11:32 GMT+02:00 stepharo <stepharo@free.fr>:
I remember that there was an animated gif support.
Now I do not remember exactly.

At least in squeak there is an AnimatedImageMorph, that can load and display animated gifs.
That works and is quite fast even for multiple instances. But of course no (alpha-)transparency

��

for roassal2 have a look at the viva classes: this is the animation frameworks that igor designed.

Stef



On 14/9/14 10:22, kilon alios wrote:
so I tried to animate in Roassal having two different images display with a delay for few millisecond but it only displays the second image with this code

form1 :=Form fromFileNamed:'/Users/kilon/Pictures/pharo.png'.
form2 :=Form fromFileNamed:'/Users/kilon/Pictures/box.png'.
v := RTView new.
c := v canvas.
s := TRBitmapShape new.
s form: form1.
c addShape: s.
v ��open.

(1 to: 100) do: [ :index|��
s form: form1.
s signalUpdate .
"(Delay forMilliseconds: 1000 ) wait."
s form: form2.
s signalUpdate .
(Delay forMilliseconds: 1000) wait.].

I looked into RTAnimation but dont know how to use it for this example. Any help ? Does Roassal 2 support such animations ?��

if I do s form: and then s signalUpdate for each form separately it works fine but inside the loops does not seem to work , I tried bigger delays with no effect.��

On Sun, Sep 14, 2014 at 10:57 AM, stepharo <stepharo@free.fr> wrote:
Ronie when you ready I can help writting a chapter for the nex book.

Stef


On 13/9/14 21:42, Ronie Salgado wrote:
Hello,

On 13/9/14 20:11, Enrico Schwass wrote:
Hi��

another option could be the verse protocol. There was a plugin for Maya and Blender to do realtime rendering. Dont know if there is some automatic Swig-like wrapper for smalltalk but FFI might work.

There is Wig like wrapper for Pharo done by ronie salgado.

I have an adapted version of Swig for Pharo NativeBoost here: https://github.com/ronsaldo/swig

Currently I am using it to generate my Bullet bindings (available here: https://github.com/ronsaldo/bullet-pharo) that can be used as an example of using Swig.
I still have to improve more my Swig generator, by writing documentation and fixing some bugs.

Greetings,
Ronie

2014-09-13 16:11 GMT-03:00 stepharo <stepharo@free.fr>:

On 13/9/14 20:11, Enrico Schwass wrote:
Hi��

another option could be the verse protocol. There was a plugin for Maya and Blender to do realtime rendering. Dont know if there is some automatic Swig-like wrapper for smalltalk but FFI might work.

There is Wig like wrapper for Pharo done by ronie salgado.

Stef




Almost a decade ago I did some ruby bindings by hand. It was working out of the box

Bye
Enno

Am 13.09.2014 um 16:11 schrieb kilon alios <kilon.alios@gmail.com>:


" I am curious. You mean rendering Bitmap from blender, for later use in Pharo UI? "

yes exactly. Blender can render in all popular graphics files, most used are png. Animation frames can be rendered each frame in its own file.��

So basically its a lot like the average games out there.��

"I will suggest bare bone Morphic mainly, then Athens when you need vectorial drawing."

ok��

"For iStoa I decided to go purely Morphic, I have a lot of bitmap. Bitmap source is SVG, then converted to PNG, overscaled for production use. Then from iStoa, depending on the application window extent, the bitmap are downscaled accordingly, I am pretty satisfied by the result."

I fail to understand how your bitmap source is SVG for me bitmap is a raster graphic format svg is ��procedural graphic format. Two opposite things.��

"Sure. The downpoint, you will depend on one additional layer."

dependency is not an issue. Afterall the graphic files themselves will be far bigger download even more so if the GUI becomes very large.

"Nice.�� What will be the expected outcomes of such API, I am not sure to understand and I am curious."��

Well Blender besides creating 3d objects (which can be used as 2d objects too) it can also create 3d unrendable objects. That means that objects produce no graphics and have the role of placeholders or helpers, for example when you want an emitter of light or emitter of a physical power like gravity or wind. Those are called dummy objects and I could use them to give characteristics to the graphics , for example I could use a dummy to define the are of influence of a mouse click , or what type of event the bitmap will respond to. That means you wont have to import the graphics manually to pharo and create a separate morph for each bitmap and then set the events but rather press a button in blender and then Ephestos will import then bitmaps to pharo , set the events and create the morphs automagically.��

So basically you will be using Blender as a GUI designer.��

"Use fuel to store the state of your application objects."

ah nice so fuel is a good candidate.��

I will also take a look at Dr Geo and Phratch , both apps have custom GUIs and use only Morphic (Dr Geo using Athens for the geometry primitives) .��