Hi,

An object that is called now "Animation" in Bloc is not necessarily bound to the visual element.
The correct name for the root class of "BlBaseAnimation" should be "BlPostAction" - a valuable that is guaranteed to be evaluated in the beginning of every frame before anything else. We have already a deferred action but they are only evaluated when there is enough time between frames.
"BlBaseAnimation" should be renamed to something line "BlElementAnimation" that is guaranteed to be bound to a visual element and stops itself if element is no more in the scene graph by checking that explicitly before doing every animation step.

Cheers,
Alex

On 2 December 2017 at 16:35, Sean P. DeNigris <sean@clipperadams.com> wrote:
Aliaksei Syrel wrote
> ...
>�� Also, what is the lifetime of an infinite animation?
> ...
> Do you have any particular use-case for animations?

I hacked together a simplified stepping animation (may not be in the right
place in the class hierarchy). Here's a pull request to discuss
https://github.com/pharo-graphics/Bloc/pull/37