Well, ever tried to setup a proper maven repository in Java? Metacello looks pretty clean in comparison to iBiblio and friends.
Sig,
Not intending to give you a hard time, but I went to the page, saw a -X package, and started to wonder if that might be linux support. �But FWIW, I can't load any of it. �The instructions failed, so I tried #load, and each variant gives some kine of DNU error. �Maybe I have an inconsistent set of code loaded??
In the grander view, Metacello continues to be (IMHO) a bottomless well of ever-changing load instructions. �Either we need a reliable on-line grid (for Pharo x.x.x load this way...), or perhaps the configurations should carry (and automatically use) this type of information. �I know it's not easy, but if we are trying to attract new users, this type of complexity is not going to help our cause.
Bill
________________________________________
From: pharo-project-bounces@lists.gforge.inria.fr [pharo-project-bounces@lists.gforge.inria.fr] on behalf of Igor Stasenko [siguctua@gmail.com]
Sent: Sunday, April 15, 2012 10:12 AM
To: Pharo-project@lists.gforge.inria.fr
Subject: Re: [Pharo-project] gamedev.net post asking about Smalltalk
On 15 April 2012 14:46, askoh <askoh@askoh.com> wrote:
> Some is interested in using Smalltalk for prototyping of games.
> http://www.gamedev.net/topic/623380-game-programming-in-smalltalk/
>
> I think we should respond very constructively on gamedev.net to entice
> gamers to try Smalltalk. Programmers are coming to appreciate dynamic
> languages and we can capitalize on that.
>
can you respond (i'm not registered there), that we have NBOpenGL
:)
http://www.squeaksource.com/NBOpenGL.html
as guy want, a low-level binding.
there's even some videos made by Lawson English running the demo.
> Go Smalltalk,
> Aik-Siong Koh
>
> --
> View this message in context: http://forum.world.st/gamedev-net-post-asking-about-Smalltalk-tp4559039p4559039.html
> Sent from the Pharo Smalltalk mailing list archive at Nabble.com.
>
--
Best regards,
Igor Stasenko.