What I think he means (I can be wrong) is some kind of UI with heavy eye candy based on hardware accelerated 3D APIs. Something like clutter or a set of widgets based upon it. It ��would be really nice.

I don't think morphic can handle that right now as I don't know of any way to include animated widgets, and it doesn't look quick enough to get a minium of 30fps.��

Maybe the way to go could be to have it based on lumiere, which relies on opengl and probably supports animations. By the way, what is the status of lumiere? I tryied loading it in pharo1.1rc2 with the steps specified in it's page, but got a bunch of warnings and then nothing loaded.

Javier.

On Thu, Jul 1, 2010 at 6:09 AM, Henrik Johansen <henrik.s.johansen@veloxit.no> wrote:

On Jul 1, 2010, at 10:47 03AM, nullPointer wrote:

>
>
>> but nobody care about 3D, on my mac I have no 3d widgets and this is
> perfect.
>
> For multitouch applications is very important now, and much more in the
> future ......
>
>> could you let people publish on the repository.
>> I wanted to add a class ReadMeFirst with a comment to show how to open the
> builder.
>
> If not is problem I will create a new project called UIBuilder, with the
> same code, opened for all.
>
> Regards

I made some changes last night to make it work better in 1.1, would be nice to be able to commit those as well :)
I really like the amount of class comments, editing the CLUIBuilderMainForm with a CLUIBuilderMainForm, and the use of Traits for defining common CL-widget capabilities.
(Although the code which checks for use of those traits seems somewhat hairy... especially when withInheritanceTraitCompositionIncludes: has been removed... how about a simple usesTrait: selector or something?)


Cheers,
Henry


_______________________________________________
Pharo-project mailing list
Pharo-project@lists.gforge.inria.fr
http://lists.gforge.inria.fr/cgi-bin/mailman/listinfo/pharo-project



--
Javier Pim��s
Ciudad de Buenos Aires