Hi,
I'm currently exploring ways of doing TDD on GUI. ��(Is there a framework for this ?)
How can I know a window has been closed ? #visible always return true.��
self assert: (SystemWindow new openInWorld delete) visible not.
fails.
However this works but a bit "heavy":
(SystemWindow labelled: 'Zork') openInWorld delete.
Smalltalk garbageCollect.
self assert: (SystemWindow allSubInstances��
detect: [:aWindow| aWindow label = 'Zork']
ifNone: [nil]) isNil.��