[Pharo-users] Can you help me find this info?
Offray Vladimir Luna Cárdenas
offray.luna at mutabit.com
Tue May 3 17:58:45 EDT 2016
On minimal images, you could take a look at Cuis:
Is not based on Pharo, but could give you some ideas/inspiration.
On 02/05/16 04:30, Victor RENE wrote:
> I am new to Pharo and would like to understand a few things.
> I can search by myself, but I do not know the code base yet, so:
> Pharo image:
> Serialization, deserialization, where is the code?
> Pharo vm (Cog/Spur):
> Rendering loop and event loops. done with SDL2, where is the code?
> Message passing, object hierarchy lookup, where is the code?
> Pharo minimal:
> How to get a working version? The builds I tried (4.0) crashed.
> My goal is work out an image/vm with minimum overhead. For example,
> let's say I want to build a modern multi-touch application.
> Pharo's environment looks promising on the live coding/debugging side,
> but what about the performance? Lack of responsiveness would not be
> acceptable (think about design differences between Android/iOS).
> I want to understand if the object oriented nature of Smalltalk is
> the reason for the lack of apps of this nature (as far as I can tell).
> For example, games have been done with Lisp: Jack and Daxter (on the PS2,
> by Naughty Dogs). There are also game engines for the JVM
> Dedicated hardware has been built for either Lisp or Forth. I can't seem
> to find any hardware built specifically to power Smalltalk software.
> Yet as far as I can tell, it's the big time for software virtual machines,
> because the new generation of hardware will be supporting them.
> UPDATE: I am reading through "Evaluating message passing control
> in Smalltalk"
> I am getting a better picture of the whole, please direct to more such
> Victor RENE
> Software engineer,
> Game designer, Writer
> Blog: http://victor-rene.com
> Projects: http://logiqub.com
> tel: +33 6 26 83 61 76
> email: victor-rene at outlook.com
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