[Pharo-dev] [ANN] New Woden Video

Alexandre Bergel alexandre.bergel at me.com
Fri Aug 15 09:43:20 EDT 2014


It is coming! Being to use these lighting and scalability possibility to render data is very very high on your todo list. This is all new stuff!  We are actively working on this.

We are currently migrating things from Roassal3d to WodenRoassal. Check the code :-)

@ Ronie, we need to have Woden-Roassal loaded by the configuration

The number of elements that can be displayed by Woden is impressive. You can have several millions of polygons (literally), and it is smooth like hell.

Alexandre


On Aug 15, 2014, at 9:28 AM, Yuriy Tymchuk <yuriy.tymchuk at me.com> wrote:

> I want this in Roassal :)
> 
> Uko
> 
> On 15 Aug 2014, at 15:26, Alexandre Bergel <alexandre.bergel at me.com> wrote:
> 
>> This is truly impressive. This clearly show that Pharo can be use to make serious 3d games. 
>> 
>> Alexandre
>> 
>> 
>> On Aug 15, 2014, at 3:10 AM, Ronie Salgado <roniesalg at gmail.com> wrote:
>> 
>>> Hello,
>>> 
>>> In a previous email I presented an early video of Woden, my new graphics engine written in Pharo. Here I have a new video in which I show some of the features of Woden: https://www.youtube.com/watch?v=1Nze9tnwYxY&feature=youtu.be
>>> 
>>> With Alex, we started rewriting Roassal 3D using Woden, which can be seen in the second half of the video.
>>> 
>>> I will try to show many more demos in ESUG.
>>> 
>>> It also should be possible now to load Woden using the following script:
>>> 
>>> Gofer new smalltalkhubUser: 'ronsaldo' project: 'Woden'; package: 'ConfigurationOfWoden'; load. (Smalltalk at: #ConfigurationOfWoden) loadBleedingEdge
>>> 
>>> Later I will make a stable configuration version.
>>> 
>>> Greetings,
>>> Ronie
>> 
>> -- 
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>> Alexandre Bergel  http://www.bergel.eu
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>> 
>> 
>> 
> 
> 

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Alexandre Bergel  http://www.bergel.eu
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