[Pharo-dev] Call for features for Roassal 3d

Yuriy Tymchuk yuriy.tymchuk at me.com
Fri Dec 27 10:29:52 EST 2013


I wasn’t able to find Ronie’s list.

One thing that I find crucial - is navigation. Video-game navigation is cool, but you must agree that it’s not always what you need. Maybe it would be useful to be able to rotate around the centre of a scene (or around element). I’m not sure about my proposals, but navigation should be interesting to look on.

Uko

On 27 Dec 2013, at 13:31, Stéphane Ducasse <stephane.ducasse at inria.fr> wrote:

> 
> On 27 Dec 2013, at 11:57, Alexandre Bergel <alexandre.bergel at me.com> wrote:
> 
>> Hi!
>> 
>> Ronie will visit Igor and RMoD for more than one month, starting next week. Roassal 3d will be our daily plate.
>> 
>> Broad question: What are the features you would like to see in Roassal 3d? 
> 
> I do not know but the list that ronie sent is already nice. 
> 
>> 
>> Cheers,
>> Alexandre
>> -- 
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>> 
>> 
>> 
>> 
> 
> 





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