[Pharo-dev] [Moose-dev] Roassal 3d now support textures

Alexandre Bergel alexandre.bergel at me.com
Tue Dec 3 19:23:05 EST 2013


Better is to wait I arrive in Lille.

Alexandre
-- 
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel  http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.



On Dec 3, 2013, at 6:49 PM, Stéphane Ducasse <stephane.ducasse at inria.fr> wrote:

> 
> On Dec 3, 2013, at 10:07 PM, Igor Stasenko <siguctua at gmail.com> wrote:
> 
>> 
>> 
>> 
>> On 3 December 2013 12:48, Stéphane Ducasse <stephane.ducasse at inria.fr> wrote:
>> did you move some functionality (to the place they belong) to NBOpenGL? 
>> Because this should be done and JB has already spent time on that.
>> 
>> I am not sure it is good choice to expand NBOpenGL.
>> There's just API, and most of code is generated (imported from specs),
>> so changing something there makes little sense.
>> Accompanying package , however , would be much better (in same repo, if you want).
> 
> I was talking about shadder code 
> 
> Stef
>> 
>> 
>>  
>> Stef
>> 
>>> hi!
>>> 
>>> Just to keep you up to date with the Roassal 3d effort.
>>> https://www.facebook.com/photo.php?fbid=547995685287033&set=a.529997903753478.1073741828.340543479365589&type=3&theater
>>> 
>>> Cheers,
>>> Alexandre
>>> 
>>> 
>>> -- 
>>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>>> Alexandre Bergel  http://www.bergel.eu
>>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>>> 
>>> 
>>> 
>> 
>> 
>> 
>> 
>> -- 
>> Best regards,
>> Igor Stasenko.
> 
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