[Pharo-dev] Roassal 3d now support textures

Stéphane Ducasse stephane.ducasse at inria.fr
Tue Dec 3 16:49:14 EST 2013


On Dec 3, 2013, at 10:07 PM, Igor Stasenko <siguctua at gmail.com> wrote:

> 
> 
> 
> On 3 December 2013 12:48, Stéphane Ducasse <stephane.ducasse at inria.fr> wrote:
> did you move some functionality (to the place they belong) to NBOpenGL? 
> Because this should be done and JB has already spent time on that.
> 
> I am not sure it is good choice to expand NBOpenGL.
> There's just API, and most of code is generated (imported from specs),
> so changing something there makes little sense.
> Accompanying package , however , would be much better (in same repo, if you want).

I was talking about shadder code 

Stef
> 
> 
>  
> Stef
> 
>> hi!
>> 
>> Just to keep you up to date with the Roassal 3d effort.
>> https://www.facebook.com/photo.php?fbid=547995685287033&set=a.529997903753478.1073741828.340543479365589&type=3&theater
>> 
>> Cheers,
>> Alexandre
>> 
>> 
>> -- 
>> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
>> Alexandre Bergel  http://www.bergel.eu
>> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>> 
>> 
>> 
> 
> 
> 
> 
> -- 
> Best regards,
> Igor Stasenko.

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