[Pharo-project] fun with NBOpenGL

Stéphane Ducasse stephane.ducasse at inria.fr
Thu Mar 1 16:05:50 EST 2012


Cool erwan. Have fun and learn.
After we will see how we can play with lumber abstractions to avoid reinventing the wheel.

Stef

On Mar 1, 2012, at 9:51 PM, Erwan Douaille wrote:

> That's what i do. Jean Baptiste send me his code, and show me how build a sphere and i'm reading it ... and try to unterstanding how do it ;)
> 
> 2012/3/1 Stéphane Ducasse <stephane.ducasse at inria.fr>
> Excellent!
> Erwan should really look how we could use that to build a back end for Lumiere or Klotz.
> Alex :) Fernando :)
> It will be really fun.
> 
> 
> On Mar 1, 2012, at 1:47 AM, Jean Baptiste Arnaud wrote:
> 
> > I really like do useless thing ;-p.
> >
> > The control
> > for the cube
> > x : increase by one the number of cube on the x axis
> > y : increase by one the number of cube on the y axis
> > z : increase by one the number of cube on the z axis
> > X : decrease by one the number of cube on the x axis
> > Y : decrease by one the number of cube on the y axis
> > Z : decrease by one the number of cube on the z axis
> >
> > left arrow : turn left
> > right arrow : turn right
> > up arrow : turn up
> > down arrow : turn down
> >
> > Shift left arrow : translate left
> > Shift right arrow : translate right
> > Shift up arrow : translate up
> > Shift down arrow : translate down
> >
> > space move forward.
> > ctrl space (because dont take shift space as specific keystroke and array dont take ctrl so i choose that): move backward.
> >
> > i search during half a hour but dont find a relevant quote from pinky and the brain. sad.
> > What i really like Igor is, i don't need to close the morph for apply my change to the render method, i mean in addition to not recompile the whole project.
> >
> >
> > <NBOpenGL-JB end i am tired.st>
> >
> >
> > <Screen shot 2012-03-01 at 1.26.09 AM.png>
> >
> > On Feb 29, 2012, at 11:38 PM, Igor Stasenko wrote:
> >
> >> woow...
> >>
> >> it is always fun to see that something which looks like trash (who can
> >> be impressed by a stupid rotating cube today?)
> >> can be turned into piece of art with a few keystrokes, just by taking
> >> right pictures :)
> >>
> >> And that's why it is soo fun to work with graphics.
> >>
> >> --
> >> Best regards,
> >> Igor Stasenko.
> >>
> >
> > Regards
> > Jean Baptiste Arnaud
> > jbaptiste.arnaud at gmail.com
> >
> >
> >
> >
> 
> 
> 
> 
> 
> -- 
> Douaille Erwan <douaille.erwan at gmail.com>





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