[Pharo-project] World Graphics and Halos

Gary Chambers gazzaguru2 at btinternet.com
Mon Mar 16 06:52:50 EDT 2009


Not one of mine...
The halo item in question is the addPaintBgdHandle which is still present in 
the images but removed.
Preferences resetHaloSpecifications needs to be invoked.

Regards, Gary

----- Original Message ----- 
From: "Stéphane Ducasse" <stephane.ducasse at inria.fr>
To: <Pharo-project at lists.gforge.inria.fr>
Sent: Monday, March 16, 2009 10:12 AM
Subject: Re: [Pharo-project] World Graphics and Halos


> Once you arrive to a fix point
> let me know what I should integrate.
> Stef
>
> On Mar 15, 2009, at 12:24 PM, Gary Chambers wrote:
>
>> I noticed the halo problem in the dev image too. Resetting the halo
>> specs is needed since one has been removed...
>>
>> Regards, Gary
>> ----- Original Message -----
>> From: Rob Rothwell
>> To: Pharo-project at lists.gforge.inria.fr
>> Sent: Saturday, March 14, 2009 11:35 PM
>> Subject: Re: [Pharo-project] World Graphics and Halos
>>
>> Yep...that seemed to fix it!
>>
>> Now if I could just figure out how to remove a Morph from the World
>> without Halos!
>>
>> If I do System->About it is so big now that it won't all fit on my
>> screen, so I can't reach the ok button to close it and I am stuck
>> with it!
>>
>> Rob
>>
>> On Sat, Mar 14, 2009 at 7:11 PM, Henrik Sperre Johansen 
>> <henrik.s.johansen at veloxit.no
>> > wrote:
>> Attached a .cs to the issue with a fix, also including the solution
>> Gary suggested for the taskbar-issue that was reported.
>> (I don't know how to remove methods in .cs files, and haven't yet
>> gotten around to learn how to make slices, so
>> BorderedMorph>>areasRemainingToFill: would have to be removed by
>> hand..)
>>
>> Cheers,
>> Henry
>>
>> On 14.03.2009 22:04, Rob Rothwell wrote:
>>>
>>> Done.
>>>
>>> Issues 655
>>>
>>> On Mar 14, 2009, at 8:14 PM, Rob Rothwell wrote:
>>>
>>> > Hi all,
>>> >
>>> > Open up a 10250 dev image and click anywhere within the bounds of
>>> > the "Pharo" graphic.
>>> >
>>> > The world menu pops up and leaves part of itself behind when you
>>> > click somewhere else on the screen.
>>
>>
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